Post by ♦King Aran♠ on May 13, 2008 19:43:01 GMT -5
Notices!
- Capcom Net-Navi's May not be Made. They are only Earnable. You may PM an Admin about Possibly Role Playing as one.
- Remember to respect your Fellow Member's and Administrator's. We put our time into these Forums for your and our enjoyment. If you ever have a question, concern, or problem please feel free to openly talk with us. We are here to help.
- MegaMan/Rockman is a Trademark of CapCom. We Claim no ownership of anything related. All events similar to the game are considered purely coincidental.
- Thank you for Joining for the MMS RPG. ^^
Basic Human Template
Name: ( First , Last )
Gender: ( Male/ Female )
Age: ( How Old is He/She )
DoB: ( Date of Birth. Don't worry to much about the year. )
Persona: ( Your Character's Personality. )
Appearance: ( What your Character looks like. Images are perfectly acceptable. If you do not have a Picture please use the information below.)
Height: ( How tall are they? )
Weight: ( How much does your Character weigh? )
Hair: ( Color and Style. )
Skin: ( Skin Color. )
Eye's: ( Color and Iris Shape. )
Clothing: ( What Clothing does your Character wear. )
Special Feature's: ( Anything Else that may not fit in. )
History: ( A Paragraph is Minimum. If you have more than three please post it in the Fan-Fiction Board and link it in your stats. )
Misc: ( Any other information you would like to offer. )
Status: ( Single, Dating, Married, Engaged, etc. )
Family: ( A list of your Characters Family Members and a little sentence or two about them if you please. )
Friends: (Any Friends besides the Net-Navi your Character owns. )
Relationships: ( The People you Specifically have connections to. Put to the side your relation to them. )
Basic Navi.EXE Template
Name: ( Your Net Navi's Name. .exe )
Gender: ( Male/ Female )
Age: ( How Old is He/She )
DoB: ( Date of Birth. Don't worry to much about the year. )
Persona: ( Your Character's Personality. )
Appearance: ( What your Character looks like. Images are perfectly acceptable. If you do not have a Picture please use the information below.)
Height: ( How tall are they? )
Weight: ( How much does your Character weigh? )
Hair: ( Color and Style. )
Skin: ( Skin Color. )
Eye's: ( Color and Iris Shape. )
Clothing: ( What Clothing or Armor does your Net-Navi wear. )
Net Icon: ( Your Navi's Symbol. )
Special Feature's: ( Anything Else that may not fit in. )
History: ( A Paragraph is Minimum. If you have more than three please post it in the Fan-Fiction Board and link it in your stats. )
Misc: ( Any other information you would like to offer. )
Status: ( Single, Dating, Married, Engaged, etc. )
Family: ( A list of your Characters Family Members and a little sentence or two about them if you please. )
Friends: (Any Friends besides the Net-Op your Navi has. )
Relationships: ( The People you Specifically have connections to. Put to the side your relation to them. )
Battle Related Information
Health Points: ( Net Navi's HP. You start with 100. )
Element: ( Your Element of Choice. Link can be found at the Bottom of the Post. )
Weapon: ( A description of the Weapon your Navi may Customize or own. By default they already have the standard buster. )
Buster Name - * - Buster Weapon - Damage (Is 1.)
Description.
Your Buster's Damage is = to his/her/it's Attack Stat. Your Navi gets an Charge attack which is (Buster Damage x10.) It takes 1 turn to charge your buster.
Below is a list of Basic Attacks that your Navi is allows to have. You may pick one to use.
CyberSword - *** - Blade - 20 Damage
A cybersword that can be used unlimited amount of times, but can not be used twice in a row. Slices through defenses.
Super Cannon - ** - Projectile - 25 Damage
A weaker version of the Cannon Battlechip that can fire off two shots at a time, up to three times.
Burst Fist - *** - Melee - 40 Damage
A large fist that can only hit at a close range. Can be used any number of times consecutively.
Small Shield - ** - Defensive - 0 Damage
A defensive maneuver where the user produces a shield that blocks an attack. Can only be used three times.
Recovery - * - Support - 0 Damage
A healing move that heals 10 HP. Can be used any number of times.
These attacks May be slightly altered. You can change the name and the description, so long as you leave in the parts that five you stars, type, damage, and the important parts of the description. These Special Attacks can be edited to fit other weapons and other mild level effects.
Meaning of the Asterisk's:
*: This means the attack may be used any number of times that you see fit, with no "every other turn" rule. These are usually weaker and have little or no extra effect.
**: This means the attack can be used a set amount of times, given in the description, and can be strong, but usually don't start with more than 50 damage.
***: This means it can be used unlimited times, but only every other turn. These tend to be stronger than most and are more common in Net-Navi's.
****: This means the attack can be used any number of times, but gives a recoil when used. Recoil may carry on attack, but usually is about one half of the attacks strength.
*****: This means that the attack can be used only once, and are usually very strong.
These astericks may be replaced with Lv1-5 or other such things like Roman Numerals. You may use an attack each time it has been prescribed.
Below is your Starting Folder!
Beginner's Folder:
Cannon - x2
Shotgun - x2
V-Gun
Sword
Widesword
MiniBomb
PanelGrab
Guard1
Recovery10
Barrier
Dash Attack
Zenny: 5000 ( Currency on the Forum. )
And for the Closing of this Template we have Navi Chips. ^^ Thats right. You get to Create your Navi's own Navi Chips. You cannot use them but you can give them to your friends or when someone defeats you quickly in Battle. Please post all Navi Chips in the Official Net Navi Chip Thread.
Navi Chips
NOTE: ALL Navi Chips may be timefreezing or you could switch it for other effects. Damage may be lowered for other effects.
Name: Your Navi's name + Version
Element: Should be the same as your Navi
Damage: Self explanatory
Description: Description of what happens
RULES
- Damage for Navi chips cannot exceed a certain damage for the Version of the chip.
Version 1 - 50
Version EX - 70
Version 2 - 100
- Chip can be Support. If a Navi chip recovers HP, and strike out then adds HP, total most come to the same as damage
- Chips can affect Navis in battle other than HP. If so, a drawback is needed. I.e. If a Navi chip adds an Action Point for a turn, next turn an Action Point must be subtracted.