Post by ♦King Aran♠ on Apr 27, 2008 0:23:54 GMT -5
Here is a Convenient List of Starting Folder Battle Chips. Please refer to this guide when ever you have a question about the Range of the chips. All other Chips will be in the Chip Library.
Template Reads....
Chip Name - Damage - Element - Range
Type; Description
Cannon - 40 Damage - Normal
Attack; this chip fires a fast moving shot at the enemy. Dodgable by smaller and agile navis most of the time.
Sword - 80 Damage - Blade
Attack; this chip turns your navi's arm into a normal cybersword. It slashes straight ahead about two feet ahead; pretty fast and very accurate.
Wide Sword - 80 Damage - Blade
Attack; this chip turns your navi's arm into a wide-tipped cybersword. It slashes ahead three feet, with a horizontal range of 10 feet; pretty fast and very accurate.
ShotGun - 30 Damage - Null
Attack; this chip turns your navi's arm into a medium sized barrel shotgun. It fires off various powerful rounds that hit a space behind the target.
V-Gun - 30 Damage - Null
Attack; this chip turns your navi's arm into a medium sized barrel buster, the ends of which split in three different directions.
Attack +10 - +10 Damage - Variable
Support; this chip raises the damage of the next chip used by 10. They may be used on the same turn.
Recov10 - No Damage - Support
Recovery; this chip heals 10 HP for the user.
Minibomb - 50 Damage - Break
Attack; this chip places a small blue bomb in your navi's arm. The navi can throw it, but it moves at a very moderate pace.
Panel Grab - 0 Damage - Support
Addition/Support; this chip makes it so your opponent cannot move from where he is standing. holds the enemy in place for one turn.
Barrier - 0 Damage - Support
Defense; this battle-chip summons and clear blue barrier around a Net-Navi. This barrier can be used to block various attacks. An attack that breaks the 10 HP of this Barrier does not harm the user unless it is Peircing.
DashAttack - 90 Damage - Null
Attack; this summons a Fishy virus that your Net-Navi can grab the end of and attack or jump on top of and attack with.
Guard1 - 50 Damage - Null
Attack; summons a yellow Mettuar sheild infront of your Net-Navi to counter an attack back at the enemy. Attacks that pierce guards ignore this.
Template Reads....
Chip Name - Damage - Element - Range
Type; Description
Battle Chip List!
Cannon - 40 Damage - Normal
Attack; this chip fires a fast moving shot at the enemy. Dodgable by smaller and agile navis most of the time.
Sword - 80 Damage - Blade
Attack; this chip turns your navi's arm into a normal cybersword. It slashes straight ahead about two feet ahead; pretty fast and very accurate.
Wide Sword - 80 Damage - Blade
Attack; this chip turns your navi's arm into a wide-tipped cybersword. It slashes ahead three feet, with a horizontal range of 10 feet; pretty fast and very accurate.
ShotGun - 30 Damage - Null
Attack; this chip turns your navi's arm into a medium sized barrel shotgun. It fires off various powerful rounds that hit a space behind the target.
V-Gun - 30 Damage - Null
Attack; this chip turns your navi's arm into a medium sized barrel buster, the ends of which split in three different directions.
Attack +10 - +10 Damage - Variable
Support; this chip raises the damage of the next chip used by 10. They may be used on the same turn.
Recov10 - No Damage - Support
Recovery; this chip heals 10 HP for the user.
Minibomb - 50 Damage - Break
Attack; this chip places a small blue bomb in your navi's arm. The navi can throw it, but it moves at a very moderate pace.
Panel Grab - 0 Damage - Support
Addition/Support; this chip makes it so your opponent cannot move from where he is standing. holds the enemy in place for one turn.
Barrier - 0 Damage - Support
Defense; this battle-chip summons and clear blue barrier around a Net-Navi. This barrier can be used to block various attacks. An attack that breaks the 10 HP of this Barrier does not harm the user unless it is Peircing.
DashAttack - 90 Damage - Null
Attack; this summons a Fishy virus that your Net-Navi can grab the end of and attack or jump on top of and attack with.
Guard1 - 50 Damage - Null
Attack; summons a yellow Mettuar sheild infront of your Net-Navi to counter an attack back at the enemy. Attacks that pierce guards ignore this.